


48%
Faculty/Staff of Color
42%
Students of Color
17
Zip Codes in our Community
9
Non-English Home Languages

IMMERSIVE PROJECTS
We learn by doing. Explore the power of project-based learning.
Park Accessibility Project
Kindergarten + First Grade
K+1 students analyzed parks and play structures across San Francisco, considering who these facilities serve and who is left out. To gain background knowledge, students read both fiction and informational texts about individuals with physical or learning disabilities. The goal of the project was to have students design and construct their own model play structures, focusing on making them more accessible. They then presented their creations to their families showing how the structure was accessible, for whom it was intended, and why it was helpful to others.




City Project
Second + Third Grade
2+3 students embarked on a journey to understand how cities work. They explored three essential questions:
How do we make sure everyone gets what they need to survive and thrive?
How do we balance the needs of different groups?
How are parts of a city used?
Through this project, they imagined, designed, and brought to life their very own city: Hillville, a place built on the values of health, peace, freedom, love and fun.
Banned Books Project
Fourth + Fifth Grade
4+5 students studied banned children’s literature. The students chose historically banned children's books to explore before writing a defense of the book's place in school and public libraries. They also created a Banned Book Wall, where the students chose banned picture and middle-grade books, with written recommendations to the school community. They finished off the Banned Book Wall with beautiful hand-painted book covers.




Math Casino Project
Middle School
Middle School students dove into the world of probability through a Math Casino Project. They decided to take things into their own hands and create a casino with original games to demonstrate their knowledge. They ran two real casino games (roulette and a modified version of keno), make up two games using dice, and made up two games using a standard deck of playing cards. The only rule was that the students needed to be able to calculate the actual odds of winning a game, and then they would offer the player worse odds - just like a real casino! They acted as the dealers and invited other math classes to come in and participate - even having prizes for those students who would break the bank.




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